Month: February 2017

Occam’s Fireaxe #3: A Big Bear Talking Ghosts

About this episode After a bit of an unplanned hiatus (sorry about that!) Occam’s Fireaxe returns talking about two books: Ghost Talkers by Mary Robinette Kowal, a historical romance spy novel set in France during World War I, with ghosts. Sword at Sunset by Rosemary Sutcliffe, a classic telling of the Arthurian legend as historical instead of mythic fiction. About Occam’s Fireaxe Occam’s Fireaxe is written and produced by Chuq Von Rospach. Join us next month for another episode where we will discuss and review books, primarily Science Fiction and Fantasy works. Don’t forget to read my blog at at, on twitter as @chuq or Facebook, and please send us feedback via twitter at #occamsfireaxe. I’d love to hear what you like or how I can make this podcast better, so please let me know what you think. Occams’s Fireaxe is a monthly podcast, each about 15 minutes long, with reviews of two books I’ve read or listened to — mostly Science Fiction or Fantasy, but with side trips into other topics like military history and biography, or whatever catches my interest. Books mentioned this episode Mary Robinette Kowal: Ghost Talkers (also, the Author Web Site Rosemary Sutcliffe: Sword at Sunset Rosemary Sutcliffe: The Eagle (Roman Britain Trilogy 1) Jack Whyte: The Skystone: The Dream of Eagles (Camulod Chronicles 1) Bernard Cornwell: The Winter King: A Novel of...

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Out on the road, and then home again

I need to apologize a bit for the lack of updates. I did some traveling in January, and when I got back worked with my doctors to try tweaking the prescriptions a bit. That didn’t work the way I’d hoped, so it’s been stopped and we’re back to where we were. The changes sometimes made things a bit of a thrill ride, which makes concentration and focus a challenge, which makes writing basically impossible, so there have been a few lost days. On the plus side, I’ve dug back into my plan to learn Swift and get going on building my App, and I’m happy with that progress. I’ve also been working on formalizing the design of the app (instead of just talking about it) and building up the gameplay so it’s ready when I want to code, and I’m happy with the progress there. If you missed it, I posted the project summary last week. Other good news: the weight loss continues. I’ve made it down to 375, dropping 4 in January and 2 so far this month. That puts me at a full 40 pounds from my high and 25 since October 1. I see the changes and more importantly, feel them, and it’s really nice to finally be able to sustain this. In the photography world, not much to report. In case you haven’t been watching,...

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About Dungeon Delve

(I’ve been playing submarine again, for which I apologize. Among the reasons for this is I have my head down in Swift again, and as I’ve moved forward in picking up the language I’ve been putting some time into formalizing the design of the app I’m going to build as my first Swift project. I thought you might find this introduction a bit of fun to give you an idea of what I’m trying to accomplish with this project. Overview Dungeon Delve is a modern imagination of the classic dungeon crawler Rogue. Rogue was a text based dungeon crawl game that ran on Unix where you controlled an adventurer through many dungeon levels in search of the Amulet of Vendor, and then had to get out alive. You controlled it with keystrokes on the keyboard, since back in the 1980s, that’s all we had. There have been ports of rogue to modern computers before including both the Macintosh and the iPad. All of the ones I’ve looked at have been disappointing, because the keyboard mechanics are very dated and attempts to “do rogue but with a mouse” just didn’t work for me in terms of usability. Dungeon Delve is therefore not an attempt to recreate Rogue on MacOS, but to reinvent it as a modern game while staying true to the original gameplay and the things that made it...

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